domenica 2 dicembre 2018

domenica 22 ottobre 2017

lunedì 3 luglio 2017


Off-road racing game for PS4, Xbox One and PC.
  • AI: worked with designers on behaviors for vehicles using behaviour trees and creating scripting functionality.
  • Animation: worked directly with a team of animators to develop and maintain the animation pipeline; animation blend, IK for drivers; vehicles animation (suspensions and chassis).
  • Audio: implemented audio playback and 3D sounds using FMOD; game audio manager, music, snapshots, volumes, VCAs, voice localizations using audio tables.
  • Online: logic and management for the Achievements and Xbox Hero Stats, Online Leaderboards logic, managing data received from Sony, Microsoft and Steam servers, and Time Upload.
  • User Interface: UI programmer across the HUD, main menu, game options (Audio and Video Settings), credits, game tips overprints and vehicles gauge.

giovedì 18 agosto 2016

Daemon - 2d platform

I want to show you my prototype, "Daemon".
It is a platform created by me.

Daemon needs to find a portal to his world jumping and avoiding obstacles.

You can play Daemon on your browser:

or download the game, 60fps + high graphics settings:

You can follow the game on Facebook:

and on Twitter:

domenica 6 marzo 2016

Impossible Lines (C++)

Impossible Lines is an iOS and Android puzzle game based heavily on phisics.

  • Created Impossible Lines, a Chipmunk2D physics game on iOS and Android, programmed in C++ and Cocos2d-x:
  • Worked closely with designers to architect the gameplay, rules and progression.
  • Optimized the shader blur effect on mobile devices, increasing frame rate.

venerdì 1 gennaio 2016

Monster Bobble World

Monster Bubble World is a puzzle game, single-player, for PC. 

The game is a puzzle game with Puzzle Bobble mechanic: the player needs to control a pointer and needs to aim and shoots bubbles to clean the screen. Only identically coloured bubbles forming a group of three or more are removed. 

It is a free game that I developed in the year 2015. It was intended as a game for sale, but for various reasons (personal, the new job, the lack of interest in the genre) I decided to put it free. The game is made entirely in C ++ and DirectX 9.0, programmed by me, and the drawings and music are the work of various artists. There are still many missing ideas, and also some designs are half-finished or missing. I decided to abandoned this project to start a new one. I hope you enjoy the game even for a few minutes!

Programmer and Game Designer - Alessandro Capriolo
Graphics - Kenney
Music - Peter Gresser, Nicky Case and HalcyonicFalconX

mercoledì 25 febbraio 2015

Breakout Demo

Real time game using collision detection.
Level design loading bricks to an array.
Loading and free level resources.
Score based on number of bricks hit.