domenica 22 ottobre 2017

lunedì 3 luglio 2017

Gravel

Off-road racing game for PS4, Xbox One and PC.
  • AI: worked with designers on behaviors for vehicles using behaviour trees and creating scripting functionality.
  • Animation: worked directly with a team of animators to develop and maintain the animation pipeline; animation blend, IK for drivers; vehicles animation (suspensions and chassis).
  • Audio: implemented audio playback and 3D sounds using FMOD; game audio manager, music, snapshots, volumes, VCAs, voice localizations using audio tables.
  • Online: logic and management for the Achievements and Xbox Hero Stats, Online Leaderboards logic, managing data received from Sony, Microsoft and Steam servers, and Time Upload.
  • User Interface: UI programmer across the HUD, main menu, game options (Audio and Video Settings), credits, game tips overprints and vehicles gauge.
http://gravelvideogame.com/