venerdì 25 gennaio 2013

Unknown serenity

During my exercises to refine the technique, I decided to upload some images. I hope you like it. Enjoy.












sabato 29 dicembre 2012

UDK Physics "Hover Craft" - Test Controls



The video shows off one of my thousands attempt to control the hovercraft (unsuccessfully!) . I built it all by myself, using static meshes from asset browser. The hover craft takes off using Matinee.

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My Facebook: http://www.facebook.com/Mountgreengames
My blog: http://mountgreensoft.blogspot.it/

UDK Physics "Hover Craft"



Please like my video if you find it interested!

 I am testing the physics in UDK, trying to build a hover craft. I built it all by myself, using static meshes from asset browser. The hover craft take off after 15 seconds using Matinee.

mercoledì 26 dicembre 2012

UDK Rocket Launch - Final Test



Please like my video if you find it interested!

Quick video which shows off what i have done in UDK. I am testing the physics in UDK, trying to build a rocket. This launch did go well. I used static meshes from asset browser. The rocket triggers when I press the button. I have some fun building it. 

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My Facebook: http://www.facebook.com/Mountgreengames
My blog: http://mountgreensoft.blogspot.it/

UDK Rocket Ship - Beta Test



Please like my video if you find it interested!

I am testing the physics in UDK, trying to build a rocket. The test didn't go that well. Please check my next video where I built the working rocket!

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My Facebook: http://www.facebook.com/Mountgreengames
My blog: http://mountgreensoft.blogspot.it/

lunedì 10 dicembre 2012

UDK stuff

Playing around with the UDK editor. BSP, some static meshes, 1 point light, and a "creepy" guy.



giovedì 15 novembre 2012

Testing the new SDK

This last few weeks I was testing a new SDK (which I can't say the name for now, sorry) and I had some fun playing with terrain and navigation tools, vegetation, sun meshes and so on... and then decided to not waste my creation and to post some pictures of the level I made. The realism of this forest is much, much bigger that the one I did with the CRYEngine3. Of course I was inspired by external sources like I did with the level Forest in CE3 (photos and videos), but I think I've got much more experience through this months. Next week maybe I will post some of Unity 4. But for now, here's some pictures: