mercoledì 25 febbraio 2015

Breakout Demo

Real time game using collision detection.
Level design loading bricks to an array.
Loading and free level resources.
Score based on number of bricks hit. 





lunedì 23 febbraio 2015

Tetris Demo

Game using tile-based collision detection.
Use state machine to move from level to level.
Change levels based on number of lines cleared.
Pieces are randomly generated (Mersenne Twister).
Score based on number of lines cleared.
Loss and restart available.



giovedì 5 febbraio 2015

Galaga Demo

Real time game using collision detection.
Use state machine to move from level to level.
Level and difficult increase every time player kills all enemies.
Different enemy pattern for enemy's AI.
Score/win/loss based on number of enemies killed.




Space Invaders Demo

Real time game using collision detection.
Use state machine to move from level to level.
Level and difficult increase every time player kills all enemies.
Simple enemy pattern for enemy's AI.
Score/win/loss based on number of enemies killed.





lunedì 5 gennaio 2015

Duck Hunt Demo

Real time game with simple collision detection.
Difficulty level increase every time player get a score.
Simple random enemy pattern for duck's AI.
Duck gots flying, damaging and dying animation.
Score/win/loss based on number of bullets left.