giovedì 18 agosto 2016

Daemon - 2d platform




I want to show you my prototype, "Daemon".
It is a platform created by me.

Daemon needs to find a portal to his world jumping and avoiding obstacles.


You can play Daemon on your browser:

https://ordnas.itch.io/daemon-test

or download the game, 60fps + high graphics settings:
https://www.dropbox.com/s/3p0lsx209du0q5a/DaemonPC.zip





You can follow the game on Facebook:
https://www.facebook.com/Daemon-1255874724424063

and on Twitter:
https://twitter.com/CaprioloOrdnas

domenica 6 marzo 2016

Impossible Lines (C++)

Impossible Lines is an iOS and Android puzzle game based heavily on phisics.


  • Created Impossible Lines, a Chipmunk2D physics game on iOS and Android, programmed in C++ and Cocos2d-x: https://itunes.apple.com/app/apple-store/id1045550564?mt=8
  • Worked closely with designers to architect the gameplay, rules and progression.
  • Optimized the shader blur effect on mobile devices, increasing frame rate.


venerdì 1 gennaio 2016

Monster Bobble World


Monster Bubble World is a puzzle game, single-player, for PC. 

The game is a puzzle game with Puzzle Bobble mechanic: the player needs to control a pointer and needs to aim and shoots bubbles to clean the screen. Only identically coloured bubbles forming a group of three or more are removed. 

It is a free game that I developed in the year 2015. It was intended as a game for sale, but for various reasons (personal, the new job, the lack of interest in the genre) I decided to put it free. The game is made entirely in C ++ and DirectX 9.0, programmed by me, and the drawings and music are the work of various artists. There are still many missing ideas, and also some designs are half-finished or missing. I decided to abandoned this project to start a new one. I hope you enjoy the game even for a few minutes!


Credits:
Programmer and Game Designer - Alessandro Capriolo
Graphics - Kenney
Music - Peter Gresser, Nicky Case and HalcyonicFalconX